![]() ![]() Meaning that this whole new sound process is going to be spread over several follow-up updates. The sound designers will do as much as possible, but after the release, they will have to count on the feedback of the community to make big or minor tweaks here and there. But as we aspected not everything will be done by the time that update is going to get released. What we, the community, already knew, was that the upcoming update 1.37 would be all about the sound update. The upcoming changes will be more profound since they are planning to redo everything they have already of sound data within the games. SCS Software's sound team already spend hours and hours to record and collect new sound data to implement in the games. During the last couple of years, the sound designer already entered more and better sounds to the games, but it could have been even better, and that is what SCS Software is going for now. ![]() This program gives the developers of SCS Software the possibility to add really dynamic and complex audio to their games Euro Truck Simulator 2 and American Truck Simulator. This is all possible because of the implementation of a brand new sound engine, called FMOD. In earlier articles, we already wrote about the upcoming sound changes we may expect in future updates. ![]()
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